Open Source

Game development

So, last week, I met up with Steve to discuss designing a video game. We planned out some stuff, and I came home and started working on the game engine. Right now, I've completed the sound engine, and I've started working on the game database. Unfortunately, I'm pretty much the only one with spare time to work on the project... Catherine's going to be in Europe, and Steven's got a lot on his plate as well. I was really looking forward to working on a game this summer... especially since it's been a while since I've done any substantial coding... Luckily, I've stumbled across planeshift. It's a MMORPG (like Everquest) being developed by a small (read: needing more volunteers) group of open source developers, so I've started helping them out with development.

livejournal clients

This is actually pretty cool. I like being able to run client programs to update the live journal rather than connect to the website every time. So far, I've tried out kluje (kde), drivel (gnome), and logjam (gtk).

The kluje program was pretty primative, and it looks like it hasn't been updated in a while, so I give it a C-.

Logjam is very nice. The version I tried (4.1.1) is using GTK2 which is an excellent windowing API (IMO) second only to QT3. It uses gtkspell to spell check entries, has a great UI, and (for us CS geeks) access to a console mode. It also can autodetect what music I'm listening to by querying XMMS...